First person horror game where you take the role of a 10-year-old girl named Olivia who uncovers the secrets of her new home. During the night however, the warm home turns into an actual nightmare.

  • Responsibilities: Level Design, World Design
  • Genre: Horror
  • Team Size: 5
  • Development time: 10 weeks
  • Engine: Unreal 4
  • Other technologies: Perforce

This game was made in a group of only Game Design students for our last exam project at FutureGames. You had the choice to work together with other classmates or on your own, and we choose to tackle the exam as a group of 5. Our goal with the project was to have a finished and functional game from start to finish at the end of the 10 weeks we had to work.

The game is a horror game but strongly narrative driven and the player takes the role of 10-year-old Olivia who moves into a new home together with her parents and an older sibling. The house is old and hides another, darker story and Olivia has to explore her dreams where she finds herself in a nightmare-ish version of her new home, using only a flashlight to keep herself safe from the things lurking in the darkness.

I worked entirely on the Level design and the layout of the house, both for the daytime and nightmare versions of it. I was still very new to Unreal Engine at this point and I learned a lot not only from the project itself but also from the rest of the team and the process of working together and to try and make things fit together. It gave me a lot or experience with the tools of the engine and how to utilize what it has to help me build the levels.

We only used available free market store assets and so it was quite limited in the visual variation of the house design and I had to improvise and find assets that resembled something that I needed and use it to try and get what I wanted. For example, using a wooden wheel from a carriage as the rotating blades inside the fans of the nightmare world.

Daytime

Nighttime

Trailer